![]() ![]() ![]() GearCity is a complex economics simulator that covers all the aspects of managing your own car company and might take a while until you learn the ropes, but as soon as you do, you're in for hours of fun. In addition to that, you can also create marketing campaigns to promote your vehicles to the correct demographics in order to increase your profits. The same goes for your factories, which will help you increase production and make the distribution of your cars easier when it comes to far away dealerships. To make sure your vehicles are successful, you will need to establish branches in nearby cities or even on other continents to distribute them. After the research is completed, you can start to build your first car. For that, you will need to go to the Research and Development Department and plan your very first chassis, engine, gearbox and vehicle body. Moreover, you can pick the city where you want to start your business from over 270 locations featuring realistic historical economic data.Īs soon as you get to your office you can start working on your next project right away. You will be able to choose the time period when you should start your company and go as far as the 1900's when the very first cars were created. GearCity is a game that offers you this possibility and puts you in charge of your own car company, providing all the means necessary to make it popular all over the world. Most of them are too busy with their phones to notice anyways.Have you ever wanted to build your dream car? My guess is that many of you did, but how about running your own car company giving you the power to do even more. Just go at the pace that's comfortable for you (dont try to rush it, that always made me stall) and dont worry about the people behind you. Eventually you'll be able to bring the pedal straight to the bite point while rolling on the throttle and go without much hesitation. I found method 1 easier when I first started not too long ago.Īs for doing it quickly, it's all about getting a feel for the clutch and throttle. Method 2 seems a little faster and smoother to me and it's what I usually do now, but in the beginning I think it's better to just get comfortable and build your confidence by not stalling. Handle marketing and racing budgets and hire lobbyists to get juicy government contracts. Build factories and set production lines. Set up branches to distribute vehicles to dealerships. Design chassis, engines, transmissions, and bodies. So I would say stick with method 1 for a bit until you get a really good feel for the clutch and throttle. Start out in your office and control every facet of your company. If you misjudge the bite point and pass it before giving it enough throttle, you're going to stall. Though I think that going with method 2 leaves less room for error. Also sell 50 Luxury Sedan with a V12 and material costs above 5,000 by 1936. ![]() What do I mean by this Well if you ever look a a map of Car Companies in 1900-1920 you'll see something interesting. It's not perfect, in fact it does have some flaws, but the early part of the games tends to be historically accurate for the most part. I've seen people do it both ways and I dont really see much of anything wrong with either. As a German company, starting in 1920 with 300+ AI, sell 300 Luxury Sedans with a V6 Engine and material cost above 3,000. To start off GearCity is modeled off the real world. ![]()
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